types¶
Software development method | Description |
---|---|
Waterfall | A sequential software development model where each phase must be completed before the next phase can begin. |
Agile | An iterative and incremental software development method that emphasizes collaboration, flexibility, and responsiveness to change. |
Scrum | A type of agile development that uses a framework of sprints, daily stand-up meetings, and product backlogs to deliver a working product incrementally. |
Kanban | A type of agile development that uses a visual board to manage the flow of work and optimize productivity. |
DevOps | A software development approach that emphasizes collaboration and communication between development and operations teams to improve efficiency and quality. |
Lean | A software development approach that focuses on minimizing waste and maximizing value through continuous improvement. |
Type of research | Description |
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Experimental research | The researcher manipulates one or more variables to observe the effect on another variable, while controlling for extraneous variables. |
Observational research | The researcher observes and records data without manipulating any variables. |
Survey research | The researcher collects data through questionnaires or interviews to gather information about attitudes, beliefs, or behaviors. |
Case study research | The researcher conducts an in-depth analysis of a single individual, group, or situation. |
Correlational research | The researcher examines the relationship between two or more variables without manipulating any variables. |
Descriptive research | The researcher collects and analyzes data to describe a phenomenon or behavior. |
Type of problem solving | Description |
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Trial-and-error | A method of problem solving that involves trying different solutions until the problem is solved. |
Algorithmic | A method of problem solving that involves following a step-by-step procedure or set of rules to solve a problem. |
Heuristic | A method of problem solving that involves using rules of thumb or mental shortcuts to quickly solve a problem. |
Insight | A method of problem solving that involves sudden realization or understanding of the solution to a problem. |
Analytical | A method of problem solving that involves breaking down a complex problem into smaller, more manageable parts to solve. |
Design thinking | A method of problem solving that involves understanding the user or customer's needs, brainstorming, prototyping, and testing solutions. |
Type of training | Description |
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Classroom training | Training that takes place in a traditional classroom setting with an instructor and other students. |
E-learning | Training that takes place online through interactive modules, videos, and other digital resources. |
On-the-job training | Training that takes place while an employee is performing their job, with a supervisor or mentor providing guidance and feedback. |
Simulated training | Training that uses simulations or scenarios to replicate real-world situations and provide hands-on experience. |
Self-directed training | Training that is self-paced and self-guided, with the learner taking responsibility for their own learning. |
Cross-training | Training that involves teaching employees skills outside of their job function to increase their versatility and value to the organization. |
Type of teaching | Description |
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Lecture | A teaching method where an instructor delivers information to students in a lecture format, often with the use of visual aids. |
Discussion | A teaching method where an instructor facilitates a group discussion among students to encourage participation and exchange of ideas. |
Demonstration | A teaching method where an instructor demonstrates a skill or concept for students to observe and learn from. |
Experiential learning | A teaching method that emphasizes hands-on, experiential learning through activities and real-world applications. |
Online teaching | A teaching method that takes place entirely online, often through a learning management system or video conferencing software. |
Personalized learning | A teaching method that tailors instruction to each individual student's learning style, needs, and interests. |
Learning Type | Description | Step to improve |
---|---|---|
Visual learners | Learn best through seeing and visualizing information. | Use diagrams, charts, and graphs to organize information visually. |
Auditory learners | Learn best through listening and hearing information. | Record lectures or discussions and listen to them later to reinforce learning. |
Kinesthetic learners | Learn best through hands-on experience and physical activity. | Use hands-on activities, such as experiments or role-playing, to reinforce learning. |
Reading/writing learners | Learn best through reading and writing information. | Take thorough notes and summarize information in writing. |
Factor | Description | Step to improve |
---|---|---|
Openness to experience | A person's level of curiosity, creativity, and willingness to try new things. | Seek out new experiences and challenges. |
Conscientiousness | A person's level of organization, responsibility, and dependability. | Set clear goals and prioritize tasks effectively. |
Extraversion | A person's level of outgoingness, sociability, and assertiveness. | Practice active listening and make an effort to connect with others. |
Agreeableness | A person's level of kindness, empathy, and cooperativeness. | Learn to say "no" and set boundaries when necessary. |
Neuroticism | A person's level of emotional stability, anxiety, and moodiness. | Practice mindfulness and seek out coping strategies to manage stress. |