artificer

SNICKERS BONSAI

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back story4

forest gnome artillerist lvl 3

as a forest gnome, and former forest fire fighter as a young man, he became so confident around fire that it brings him peace & joy, but he is perceived by most as wreckless & dangerous

occasionally he wanders the forests alone spreading the latest small creature / insect news around the lands as he encounters them, particularly details on the pika family, he tries to avoid conflict when exploring but when provoked he's known to recycle the body parts to craft in magical tinkering while performing modern dance rituals he learned from animals in the woods

he spent so much time living with and saving small creatures including insects he naturally connects and at times can train groups of creatures to join him in dance and capers, later he taught his family this skill and it was incorporated into the bonsai family business

the families' business is guised as traveling magic show that incorporates coreographed singer/dancer insects / small creatures and magical items, but the show is just a means to their end which is selling the items used in the shows

most of their products are small & curious utility and novelty items, stories are still told about items they either deny making or stopped advertising, they say because of newer more practical innovations, others say because they were too powerful and spread fear & instability

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favorites

things I frequently use

  • infuse items (2 at a time) (long rest) (last 3 days)
    • replicate item - rope of climbing
    • repeating shot (free ammo +1 atk +1 dmg)
  • eldrich cannon (infuse it with repeating shot)
    • force ballista (since the teams always standing in my way ergh)
      • we both shoot during my turn i command it
    • protector
  • replicate item - rope of climbing
    • can be used to hide the team if we need a long rest in a pinch

CHARACTER / QUICK BUILD

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5e.tools artificer

lvl 3

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WEAPONS

firearms5 ???

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eldritch cannon

3rd-level Artillerist feature (always prepared)

  • (one at a time till lvl 15) you can't do so again until you finish a long rest - OR expend a spell slot to create one RAW and RAI
    • You can dismiss it early as an action

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5e.tools cannon

HP 15 (5 * level)
DISSAPEARS AFTER 1 HR
Tiny is a handheld
AC  18
USES SPELL SLOT
LONG REST
**SMALL TAKES A SQUARE I CAN ACTIVEE IN 60FT AND IT CAN WALK OR CLIMB 15 FT IF IT HAS LEGS

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  • force ballista
    • roll crossbow for atk
    • on hit 2d8 dmg
    • range is 120ft
    • creatures take 5ft (pushed) knockback
    • walk or climb 15ft (if i'm <60ft away)
    • ac is 18
    • hp is 15 (5 x xp lvl)
    • immune to psychic or poison aa860b49dbb703fbe756585176c8e57e.png

2h crossbow2 ???

infusions at level 2 use an infused item as a spell focus Meaning you can use a stronger (2-handed) crossbow

SPELLS (3)[^4]

preparing spells 3 @ lvl 36

  • Spell save DC = 13
    • Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
  • Spell attack modifier = 5

    • Spell attack modifier = your proficiency bonus + your Intelligence modifier
  • mending

  • minor illusion
  • firebolt

  • tasha's caustic brew

  • catapult
  • thunderwave
  • shield

materials

things i collect for spells etc.

  • alcohol or spirits
  • owl feathers
  • pearls > 100g
  • bits of fleece or rotten food (tasha's brew & minor illusion)
  • cosmetics clothes etc. (disguise)

cantrips (3) lvl 0

mending

FOR CANON IT IS 2D6 HIT POINTS

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fire bolt

1d10 fire dmg (on hit) On a hit 1d10 fire damag 120 ft range

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minor illusion

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spells < lvl 0

identify

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false life

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tasha's caustic brew

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catapult

1st-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: Instantaneous

Choose one object weighing 1 to 5 pounds within range that isn't being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. 

If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. 

When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.

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(artiviser lvl 3 spells)

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artificer/artillerist - feature skills

ARTILLERIST SPELLS AKA ARTIFICER SPELLS

3rd-level Artillerist feature

artificer spells - they don't count against the number of artificer spells you prepare

shield

3rd-level Artillerist feature

shield 5e

always prepared - artificer spells - they don't count against the number of artificer spells you prepare

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thunderwave

3rd-level Artillerist feature

always prepared - artificer spells - they don't count against the number of artificer spells you prepare

A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. 

On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. 

On a successful save, the creature takes half as much damage and isn't pushed.

In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, 

and the spell emits a thunderous boom audible out to 300 feet.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, 

the damage increases by 1d8 for each slot level above 1st.

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INFUSIONS (4) 3

  1. infusions
    1. max # of infused items = 2 (check artificer table)
    2. items last 3 days (int mod)
  2. require long rest
  3. requires touching item
  4. each infusion can only be in one item at a time
  5. each item can have 1 insfusion
  6. oldest ends if you go over the limit
  7. trickery - bag of holding, remove the infusion the items appear around it
Infuse Item: 
touch an object to make it a magic item indefinitely

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repeating shot = +1 atk +1 dmg (infusion)

repeating shot

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enahnced weapon = +1 atk +1 dmg(infusion)

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enhanced shield / armor = +1 ac (infusion)

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replicate item (infusion)

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other possible lvl 2 items

TOOLKITS

5e theives tools

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tinkers tools

5e woodcarvers tools

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disguise kit

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5e smith tools

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the right tools lvl 3

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disguise kit

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the right tool for the job

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MAGICAL TINKERING

at lvl 3 up to 4 items (= int mod)

static visual display shapes / lines + 25 words of text 6 seconds recording (plays when tapped) continuous smell or nonverbal sound 10 ft radius light 5ft radius =5 dim

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  1. 5e.tools 

  2. build example 

  3. tasha's p12 

  4. https://shanenull.com/cheatsheets/Dnd/artificer/artificer/ 

  5. dm guide p267 (firearms) 

  6. (preparing spells) choose a number of artificer spells equal to your Intelligence modifier + half your artificer level, rounded down 

  7. < https://www.reddit.com/r/dndnext/comments/dyrxi8/artificer_artillerist_clarifications/

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